AgentUpright t1_jab9kbt wrote
The slow pace is a common complaint, along with the telepathic cops and the bounty system, the rigidity of missions, and the player model in the epilogue.
The detail and beauty of the world, the richness of the interactions, the depth of the story, the music, the sound design, the writing, the voice acting, the performance capture, and the uniqueness of the quests is what makes it one of the best games of all time.
Players with hundreds of hours in the game are still surprised with a random encounter, an unexpected animal behavior, a funny bit of dialogue, or an interesting bit of lore in an unexplored corner of the world.
And that’s all on top of an already excellent gameplay loop with a ton of replay-ability.
It’s not a perfect game, but it is one of the deepest experiences in modern gaming and there are hundreds of systems that it gets exactly right when lesser games have trouble with only a handful.
one_step_kloser OP t1_jabficy wrote
This was my 2nd attempt at the game after giving up on the first one. And now, I don't wanna play the epilogue, coz it just forces you to be slow. I wish it wasn't just this slow and I could see it being the best.
But then maybe it was a careful choice by devs, maybe with the slow pace they wanted players to experience every aspect of the game. And I'm sure a lot of people must have enjoyed it!
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