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EditorVFXReditor t1_jaeveli wrote

Dude I worked in this field and still have plenty of colleagues currently in game development. Companies have way more staff, WAY way more overhead and take on a lot more risk than 20 years ago. This more than justifies the prices. Sure, some companies sell a lot more and create record profits but all it takes is one game that flops that can throw a developer close to bankruptcy. It's very similar in the movie world too these days.

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Upper_Lengthiness_42 t1_jaewl8l wrote

> Companies have way more staff, WAY way more overhead and take on a lot more risk than 20 years ago

And yet games are 50 percent cheaper than 20 years ago

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