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Squid8742 t1_ja7xct5 wrote

I think it is caring about NPCs/empathy. Spiritfarer was so unique in where you got to dive into the psychology of why people were still holding on to their lives.

Every now and then there is a game that comes up with a NPC you have to feed or help so they can survive, those are super heart breaking to me but it is often a quest with huge rewards…

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DoeCommaJohn t1_ja88wqs wrote

I feel like there are a lot of games that involve caring about NPCs like Stardew or Persona

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