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SpyderZT t1_jadx9l2 wrote

I mean, I enjoy them all equally, caveated as above. Any one of them will annoy me equally if there is no counter. That is the thing that I like least. A variety of challenge types make a game more interesting. ;P (I'm a person that likes Ice and Water levels though, so take that as you will)

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Gay_Charlie OP t1_jadxj8c wrote

Okay lol, so which one is worse without a counter?

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SpyderZT t1_jady7be wrote

I love all my kids equally. ;P

2 & 4 are functionally the same. So I guess if they're endless and you can literally never reach the end of reviving / additional enemies, that would be the worst. But there's exactly 1 game I know of that Ever did that, and it was awesome because it was part of the narrative and necessary. ;P

The issue with you question is that I can think of as many enjoyable variants of those items as I can think of badly implemented versions, and so none of them stand out "By Design".

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Gay_Charlie OP t1_jadydwx wrote

(sigh)

Have a great day then.

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SpyderZT t1_jadyip4 wrote

So which do You think is the worst then? o.O

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Gay_Charlie OP t1_jadyz2m wrote

I personally hate a Compromised Arena. I don't mind jumping or dodging however some designs have it last way too long.

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