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Mrkancode t1_jaa0ziz wrote

>The arguement that a low skill player is gonna quit the game because they get stomped by someone much better in a random lobbey is silly because if they want to be matched against someone their skill level they can play RANKED.

This is redundant. Casual players play casual modes to avoid competitive play. You are suggesting more casual players should play more competitive modes to avoid casual games.

>hell. A person who is gonna quit the game after getting stomped is not the player to cater to, trying to protect them is silly, they are not gonna sustain the game.

This is a straw man. This isn't about retaining new players. It's about providing a consistent experience for everyone who plays it across the board in as many situations as possible.

>just miss the halo 3 days of ranked social split where social was the wild west.

Yeah this was super cool except the lobbies would have to reset and we would spend 45 seconds loading because a salty player left the game and the whole time the host could just walk around and rack up kills on everyone while the rest of the lobby was black screened. That's why myself and probably you too rarely touched social because it was toxic as hell. Everyone played ranked to avoid losers who rage quit or mic spammed. Which only adds to my point.

I loved halo as well but you're looking through rose tinted glasses.

Edit: remember, the goal is to have as many people with a 50% win rate as possible. If your wr is above 50 and you're complaining about SBMM, you're actually a fucking child.

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