Submitted by Flash_Fox11 t3_11ebj1v in gaming
Comments
ConceptualizedPotato t1_jad0eot wrote
Looks okay so far. Too much "Nioh", too little "Dark Souls/Sekiro" for my tastes
morphum t1_jad0guv wrote
What's yours?
Grayboosh t1_jad0ne7 wrote
I really enjoyed it so far. The deflection takes a little to get used too and very unforgiving if you mess it up but when you start to get the flow down its super action packed battles cause you don't really need to stop attacking if you deflect right.
Grayboosh t1_jad0sni wrote
Its the same company that produced Nioh so makes sense they would be similar.
Grayboosh t1_jad121i wrote
You can oversimplify most games this way. Its got several mechanics different from souls series.
Flash_Fox11 OP t1_jad23fk wrote
I don't play soulsbornes so this is kinda new to me but i really like it.
Dreaming_Dreams t1_jada0zw wrote
not very fun lmao
OkBit3632 t1_jadaqoe wrote
A "we bit to short"
Ahahaha comedy gold
Beatrix_-_Kiddo t1_jaddsrf wrote
Not impressed, it's just Nioh 3 🙄
douche_flute t1_jadv80w wrote
Can you share with the class what COMPLETELY unique games you play then? Every game out there shares influence or inspiration from other games and mediums. This is a shit take bud.
Mundane_Factor t1_jadwgi0 wrote
Is the deflection similar to the parrying in sekiro?
I loved sekiro but I couldn't get into the Nioh games because I would just dodge and back away, run in to chip health and then back away. That was mostly down to me not having a good grasp of the combat and getting decimated by enemies. Is this similar or has it changed up the formula?
AshyEarlobes t1_jae43yb wrote
It was shooting to be a souls game and that's what it is idk why people got offended by that
Grayboosh t1_jae6nxu wrote
I didn't really feel that way with Nioh 2 myself, I didn't play a lot of nioh.
I didn't get into sekiro as much cause it felt too slow paced, constantly waiting out attacks and block&parry
Wo Long kinda forces you to go into high risk high reward combat. As you are in a combo you'll need to dodge out of it toward an attacker to deflect the attacks on top of critical blows that will reduce your temporary strength if they hit you. If a critical blow is deflected it hits thier stamina for a huge chuck allowing for big counters. With fortitude levels during each zone you grow stronger through the level the better you do.
Bosses seem to be mostly a dance of waiting out critical blows to deflect and spirit counter.
This is based solely on the second round demo that was released within the last week.
potatomonster12346 t1_jaep9uo wrote
I like the fast gameplay. Overall the feel is great. It plays really snappy. However... it is too similar to Nioh. Characters lack combos (light, light, hard attack does nothing for me). Graphics are dated. The game has technical issues on pc.
First impression is okay, but nothing i look forward to.
CleverBoyDX t1_jaerwf1 wrote
Not as long as wo suggest
Mundane_Factor t1_jaeynru wrote
Hmmm that sounds quite intriguing actually. I might have to give this a chance when I get some free time.
Thanks for the explanation!
AshyEarlobes t1_jad0e05 wrote
Big boss. Character is weak. Dodge, then hit. Die alot. Aka another souls game