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diablo2rulez t1_j9ysfsh wrote

Dota 2

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AgentUpright t1_j9zdnvk wrote

DOTA2 introduced the battle pass in 2013. Valve added a battle pass to TF2 a couple years later

Season passes had been around for a couple years — starting in 2011 with L.A. Noire.

Fortnite adopted battle passes in Season 2, which started in December of 2017. Wikipedia notes that the season 3 battle pass (February 2018) brought in over 50 million dollars in a single day.

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feelin_fine_ t1_ja0gr9n wrote

Season passes in itself was a smarter way to monetize in that if you planned to get all DLC anyways thus was a more convenient and often cheaper way to do so (often discounted from anywhere to 10-30% overall). But battle passes are just crap designed to emulate pride and accomplishment

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TheKevit07 t1_j9zjwpv wrote

Operation Payback for CS:GO came out in 2013 and basically rewarded you with a coin that was a different color based on playtime... similar to how a battle pass would work, but without the objectives (which would come in later passes).

At least with those, the creators of the maps that got featured were paid the money raised on the passes.

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Chewbubbles t1_ja0x636 wrote

What killed me is when they did a battle pass, they did it initially for the right reasons. While it wasn't a lot, some of that money went to the artists that made the skins, some of it went to the players to increase the prize pool, and yeah some of it went into unlocking cool items. Hell, I think one of the TIs unlocked techies.

I think after TI 8, I was just done. TI hosts one of the biggest prize pools in gaming, and it should be much higher. I think the last time I checked, 15 or 20% went to the prize pool. I mean, that's horrible considering how much is dropped on TI each year.

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Rafzalo t1_j9zpxpa wrote

It has evolved so much since

From a way to support competing teams directly to a way to finance corporations for little to no effort

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