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Bl-wulf t1_j5ft99v wrote

I sense wearable Skyrim in my future.

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greenappletree t1_j5fz243 wrote

This little thing packs more oomph than full blown pc — crazy

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_91919 t1_j5g02bb wrote

>..although I suspect the main draw is that the form factory is close enough to the Raspberry Pi Model B that it could be used as a drop-in replacement in some situations

Something that "just works" on a Raspberry Pi will take days/weeks of debugging to get working on a Radxa board. Maybe they are better now but I still have PTSD from using a Radxa board years ago. Can't beat the RPI ecosystem.

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HaikuBotStalksMe t1_j5g2m9t wrote

Maybe from the year 2005.

But that's true of almost all modern phones.

My Galaxy Fold Z3 probably outperforms my 2004 Celeron 1.5ghz with 512 mb RAM computer.

Actually, it might have had 2.5 ghz. I can't remember. It was a Celeron D.

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GatoradeNipples t1_j5g5lsu wrote

As I understand it, this is more interesting for manufacturers than for end users.

If you've been paying attention to the whole emulator handheld ecosystem (Anbernic, Miyoo, Retroid, etc), most of those run on Rockchip SOCs. A new Rockchip SOC coming out means there's gonna be a solid power jump in what those are capable of, which means we might finally see widely-available emulator handhelds that can do PS2 and Gamecube without issues.

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lessthanperfect86 t1_j5gbzq4 wrote

Goodness. It came out 2011. At this rate, it'll likely have gone 15 years until we see TES VI. I really can't understand why they don't employ parallel teams to make their flagship games. I wouldn't mind if they tried to milk out the series a little bit more (not that elderscrolls online crap, that shit ain't canon), over a decade is way too long.

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firearms_wtf t1_j5gchxn wrote

I can’t wait for this to only be available to YouTubers and tech influencers while we get fleeced on the secondary market!

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Purpoisely_Anoying_U t1_j5geyvh wrote

I get the reasoning behind it, but it's still wild we hit 1ghz in around 2000, then 2ghz just a few years later and have pretty much stayed there since for practically everything.

I remember the mhz/ghz wars just ramping up like Moore's law and then it suddenly stopped.

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bloodguard t1_j5ghxox wrote

Looks good as long is it doesn't have a crappy RealTek Ethernet chip.

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shying_away t1_j5gilvu wrote

since rpi4's are impossible to get the last couple years, I'll take anything if it'll run some octoprint and klipper.

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hoffbaker t1_j5gjkgo wrote

I just set up Octoprint and Klipper on a Le Potato Libre board this morning! $35 and seems to be working well so far for that particular use-case. Compared to RPi MSRP, not a great deal, but for actual prices… no integrated Wi-Fi is the biggest downside.

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bassclarinetca t1_j5gjkzp wrote

Nah, I want to pay $700 more for a Mac Mini /s

−8

stromm t1_j5gmmzw wrote

If something had the depth and width of a credit card, but is one hundred feet tall, it would still be referred to as “credit card sized”.

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SonderEber t1_j5gmxqd wrote

15 years post Skyrim seems way too soon. Iirc, Bethesda said they haven’t even started developed of ES6.

Maybe 25 years after Skyrim, we’ll get a Skyrim remaster, and 10 years after that we’ll get ES6, but it’ll be streaming only.

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SCPH-1000 t1_j5gqely wrote

Wellllllll

Mac Mini M2:

https://browser.geekbench.com/v5/cpu/19960328

Rockchip rk3588S:

https://browser.geekbench.com/v5/cpu/11371316

But these $99 or whatever mini computers are still absolutely AMAZING for hobbyist stuff and emulators!l but for $599 that Mac Mini don’t start at a bad price for the speed

The $99 board would handle up through Dreamcast and some PS2 great but that M2 could get you Gamecube, Switch emulation and PS3

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fern2k t1_j5gsxxg wrote

What kinda emulation would this be able to handle? I want to order the 8gb model

0

SarahVeraVicky t1_j5gwtxw wrote

Yeah....

Sadly there will always be some random "devil's advocates"/"rabid fans"/"corporate dogs" that will always be on their side, saying many of their loved reasons:

  • "People will still buy it anyways"
  • "They're making a shitton of money, why would they change that?"
  • "Look at how many awards Skyrim got, so you have zero right"
  • "It's a AAA game, it requires all that time and effort"
  • "You don't run the company"
  • [my 'favorite'] "They have to maximize their profits, it's REQUIRED BY LAW" [no it's not.]

At the end of the day, I would prefer:

  • Games announced at most 1 year before release
  • Decent profit, aim to spread the game so more people can enjoy it, not trying to squeeze every last cent.
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davidlpower t1_j5gymp6 wrote

That all sounds great but I’m sure it’ll be impossible to put your hands on one.

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Valmond t1_j5gyr5b wrote

How would you do that? I mean would you just control the computer controlling the 3D printer or could the phone do the whole job?

I'm actually curious about this because hell yeah even the cheapest phone have so much CPU power, but it seems it's locked (sort of) and you can't just write 10 lines of python (or whatever) to control a stepper motor or three.

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Green0Photon t1_j5gz2ki wrote

Imagine if everything was upstream Linux and used UEFI/EBBR to boot and interact with firmware. Then we wouldn't have to deal with weirdo quirky systems and people could actually use these boards with confidence.

It's just that RPI is so popular that its quirks can be worked around and that it can be mostly upstreamed.

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ocp-paradox t1_j5h1o0k wrote

I remember when the pi came out and it was supposed to be this super duper cheap mini pc board and now you're looking at £150 for a 4gb model 4. At that point I ask myself what am I even doing.

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GatoradeNipples t1_j5h3s7k wrote

Stuff like the Steam Deck and GPDWin and etc is kind of its own separate class from what I'm talking about.

The devices I'm referring to are generally very small, top out around $200ish in price, generally manufactured in China, and specifically geared towards playing retro games (usually running some variant of EmulationStation or a home-rolled libretro frontend, with a select few having a proper OS of their own or running Android). As it stands, these basically top out at Dreamcast and PSP (and some games in either library don't run very well).

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cAtloVeR9998 t1_j5h55fq wrote

It may not be SystemReady, but it will capable of running a generic ARM image with a standard ESP setup. Though the catch is, you need to flash the SPI ROM first. This means either plugging it into a different machine, booting it up into firmware flashing mode (maskrom), and using rkdeveloptool to flash the image. Or boot their custom image off a microSD card or eMMC module and flash from there. You can do that now that on the Rock Pi 4 (running the RK3399). Everything has been upstreamed too my knowledge. Rockchip is currently in the process of up-streaming support for the RK3588(S), so it will be some months until a purely generic ARM OS will be bootable. Though in both their provided images, and in a generic ARM OS, it may be advantages to apply their provided device tree overlays (eg, switch the default PCIe Gen 1 to Gen 2. Support for some Raspberry peripherals).

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Tdabp t1_j5h65hs wrote

I don't know what kinda credit card you got where you're from but I assure you.. that ain't no credit card sized sbpc

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QuerulousPanda t1_j5h7r3x wrote

All those little handheld emulators look sweet as hell these days, but I don't understand why, despite technology improving steadily and cpus getting better and more efficient all the time, they're always underpowered.

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wicktus t1_j5ha0pv wrote

Rpi shines with software and community support rather than hardware and price imo but, for me, for most Rpi use cases, an alternative board can really do the trick.

Only maybe in robotic/education where you really need strong support for GPIO/sensors libraries you'd be better off with a pi.

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Alundra828 t1_j5hit5z wrote

Hey, at least you didn't buy a 14 node server rack cluster, and kit it out with 2 pi's to test it and then tell yourself "I'll buy the other 12 soon™".

Why must you torture me economy. Why

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Jon_TWR t1_j5hl16t wrote

I mean, yes…but Steam Deck is $400, and can emulate through the PS3/Xbox 360/Switch.

Some games might have some issues, and I could be wrong but I feel like it’ll be a while before an ARM SBCcatches up to the power/tdp of the Steam Deck.

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bigjamg t1_j5honij wrote

Is this a good (available) option for making a cheap USB network printer server or is there a better option?

0

GodtheAstronaut t1_j5hr364 wrote

I have the rockpi-4b and it has been a champ. I have one running Pi-hole on my network, and another that is my astrophotography computer. The only complaint I have had is with regards to shipping time but other than that it has been great

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MetroidJunkie t1_j5i4dbc wrote

Dayum, 16GB of RAM on a credit card sized board? My much bigger PC Tower only has that much. XD

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talkstoaliens t1_j5i4p1l wrote

Why do you say they are underpowered? I’ve got several anbernic handhelds and I’m always impressed by what they can emulate. Some systems actually require a legit gaming computer to emulate the games, but that’s not a hit against the handhelds. Steam Deck is an emulation powerhouse for the price though.

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QuerulousPanda t1_j5i98ea wrote

I've been getting ads for ambernic and powkiddy handhelds and they look pretty great, with some great features, etc. I can absolutely see the appeal but they're also a bit too expensive to be worth taking the risk on.

By underpowered though I mean even going back to the dingoo a320, they've always underdelivered. You can't be sure sound will work, the emulators cant hit framerates, they offer support for many consoles but a bunch are "just barely", and even though performance and capacity has increased vastly, whenever I check out video reviews, I see games struggling to run properly.

It's just weird, it feels like they're always using bottom of the barrel components that appear to have decent specs, but just aren't up to the right level.

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VexingRaven t1_j5iefct wrote

Didn't modern PCs still struggle with some PS2 titles even just a few years ago? It was never an issue with my specs but I always heard a lot of titles were unplayable on anything but a high end gaming PC, and although that was quite a few years ago I doubt the new Rockchip is going toe to toe with even a 6 year old gaming PC.

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Iintl t1_j5ij2eb wrote

The Apple M1 proved that ARM cores can outpace x86 in terms of performance. Not sure why you’d think ARM chips are inherently weaker or less capable of gaming than x86

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AkechiFangirl t1_j5ine70 wrote

Well he said tops out at $200ish in price but that is the absolute max. Most of the market is in the 50-100 dollar range and imo they don't compete with the steam deck. Something the size of the DMG Gameboy (or, in the case of some of the mini handhelds like the Miyoo mini, the size of a Gameboy cartridge) with excellent battery life is simply not in the same product category as the Steam Deck. Sure, the Deck can emulate a few of the more recent consoles (as well as y'know, PC games) but it is absolutely massive, has a battery life of like, 5 hours max if you're playing NES games or whatever, and this one is personal taste but the dpad kinda sucks for retro games. Like, it's usable but I don't really want to play any platformers on it.

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AkechiFangirl t1_j5inslo wrote

A lot of the issues you're describing can probably be attributed to the stock firmware. For whatever reason the manufacturers of these devices ship them with firmware on it that functions and manages to do little else.

There are a lot of community options (depending on the device of course) that make them far easier to use and in some cases more performant too.

Yes, they can be a little pricey but for less than 100 bucks you can probably fit it in your budget. If you can't, well, the device you're using reddit on can probably also emulate games, so, you can get your fix that way.

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VexingRaven t1_j5ioieo wrote

Moore's Law or not these systems still don't (quite) stack up against the PCs I would've been playing PS2 games on at the time. I was unaware, however, of just how far PS2 emulation has come. Might have to give it a poke again sometime.

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Xanthis t1_j5ip72l wrote

The apple M1 is a VERY different beast from the ARM device here. It has a significantly increased number of instruction sets supported, as well as is capable of x86 and amd64 emulation. While you can absolutely run windows 10arm on one of these, you will be significantly limited to what software is designed for ARM.

We deal with the surface Pro X a lot at work, and getting something as simple as a printer driver to work consistently a ROYAL PITA. And those are devices that DO have x86 and AMD64 (Win11) emulation built right in. Running something like as complex physics engine is a total different ballgame. While it most definitely can be done, it requires the cpu to do a huge amount more work because it has to emulate a different architecture since most physics engines don't support ARM in the slightest.

I'm not saying its not possible with any ARM chip, I'm just saying its extremely unlikely with that one. Even if you could get it to run without crashing (good luck, skyrim is crashy on a good day), you would be looking at a sideshow.

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Xanthis t1_j5ipyq2 wrote

Sure your device might have a fair bit of horsepower, but also keep in mind that skyrim isn't capable of using ARM cpus without hardware emulation (currently) which adds SIGNIFICANT overhead. Not only that, but it wouldn't be able to use more than one cpu core. As for which one, your guess is as good as mine.

Also cellphone ARM cpus don't have layer 2 or layer 3 cache, and some don't even have layer 1 cache. This alone is enough to basically negate any possibility of a cellphone running desktop workloads.

You also didn't account for any performance required to actually render things. The cpu on the phone may be capable of the simulation calculations, but it straight up doesn't have the horsepower to do those AND render the simulation.

There's a reason that phone cpus draw 5W at the most and even basic power efficient laptops have a minimum TDP of 15W. A significant amount of that power is going to fetch actions to and from the various caches on the cpu.

−1

YTP_Mama_Luigi t1_j5irp99 wrote

Everything you just said is completely wrong.

  • Skyrim is on the switch, which is Arm based.

  • Basically every modern SoC has a ton of cache, L1/2/3. The A14 in my phone has 192+128KB L1 per Firestone core, and 8MB L2 shared.

  • “Render the simulation”? This is a video game we’re talking about here, not folding@home. All phones have had some kind of 3D GPU for over a decade now. The ones in flagships now already far exceed 360/PS3.

  • Phones still reach high performance levels despite their power limits.

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Iintl t1_j5isg6w wrote

There are already many games that run well on Windows 11 VM on M1/M2 (Parallels Desktop). For example the Witcher 3, and funnily enough, Skyrim (1080p medium runs at 60fps reportedly). So that's just not true. In any case, performance issues is not a result of the ARM architecture pre se, but rather the fact that PC games are designed with x86 in mind only. If Skyrim were to be converted to Unreal Engine or Unity, for example, it would run very well on ARM devices.

Edit: Can’t believe I forgot about it, but the Switch literally has Skyrim available. And the Switch is an ARM-based chip with a “mobile” CPU/GPU, with 2015-grade performance. Modern mobile processors like the Apple A16 or Snapdragon 8 Gen 2 easily offer 2~3x the CPU/GPU performance

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SherHilSom t1_j5izpha wrote

How does this processor compare to the rpi4b?

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GodtheAstronaut t1_j5j8n6a wrote

Unfortunately I damaged the Wi-Fi module on the board (the and connector failed) when upgrading the eMMC chip so instead of throwing out the whole system, it was just easier to relegate it to Pi-hole duty

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GodtheAstronaut t1_j5j8x4a wrote

Kernel updates have been fine… I use Armbian as my distro and update it monthly with little to no issues. I’m not religious about checking it every day since the Astrocomputer isn’t connected to the internet. Or the Pi-hole computer I just let it run as is and don’t really mess with it

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pilchard_slimmons t1_j5j9axf wrote

They hired someone with a lot of relevant expertise and people are losing their minds because he used to be a cop. That article is ... just trash.

Looking at the actual post on rpi:

>“I used to be a police officer tackling serious organised crime and terror threats across the east of the UK,” Toby tells us

and the people in the BS BF article are extrapolating that as somehow being anti-protester and lamenting that his hiring is somehow "pro cop". Wild stuff.

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sonic10158 t1_j5jb2ql wrote

Who cares, you will not be finding one

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GatoradeNipples t1_j5jnagd wrote

PS2 has had a lot of rapid advancement in emulation over the past few years; there's still some problem titles (MGS2/3, the Ace Combat series, the God of War series) that require extra beef to get to fullspeed, plus a few games like Silent Hill 2 and 3 that are a little glitchy regardless of your hardware unless you enable workarounds, but past that, if you have a quad-core that's either Haswell or later (for Intel) or running on some form of Zen (for AMD), and an even halfway decentish GPU, you can run 95% of the library fullspeed without issues.

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lart2150 t1_j5jyhor wrote

Most of them a power supply that maxes out at 120w vs the pi4 with its 15w power supply. My guess is at idle usage would likely be around 30w so still a decent amount above a pi but still cheap to run 24x7.

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Myl0high t1_j5ka6a5 wrote

Like a raspberry pi but in stock?

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Emu1981 t1_j5kgg4k wrote

>The Apple M1 proved that ARM cores can outpace x86 in terms of performance.

And a lot of the performance wins are due to the ASICs on the SoC instead of actual core performance. ASICs will always outperform general purpose processors because they are specially designed to do a certain task well instead of doing everything ok.

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Emu1981 t1_j5kgy89 wrote

>Switch literally has Skyrim available.

Skyrim is not a good example for this though. Skyrim had it's ten year anniversary 2 years ago. This means that the "2015-grade performance" is actually 2 generations ahead of what was available when Skyrim released.

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Emu1981 t1_j5kk4mx wrote

>then 2ghz just a few years later and have pretty much stayed there since for practically everything.

*looks at the base speed of 3.6GHz and max boost of 5GHz at stock of his 12700k*.

The wall CPUs hit in terms of frequency was 5GHz-6GHz. Silicon just doesn't like going past those clock speeds without pulling a ton of power and producing a butt load of heat.

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PiXLANIMATIONS t1_j5kkmr7 wrote

Only issue with porting Skyrim would be buttons, but I suppose since most people own some form of console controller (XBOX is the best for this btw), that wouldn’t be an issue. I’d love to see an iPhone of the highest scale play through, especially if it used VRR to scale power consumption. And hey, if Bethesda can’t do it, you fucking know a modder will

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PiXLANIMATIONS t1_j5kkudd wrote

Yeah a teaser which any decent editors and VFX artists or devs with 2 minutes on Unreal could smack together. I’ll trust their dev team once I see either cinematic trailers or even a clay render of a single environment

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PiXLANIMATIONS t1_j5kl8yr wrote

Fun fact: Cyberpunk 2077 has a reference to ES6. Jackie says in a piece of lore that “my grand pops was super hyped for a new game or something. Can’t remember what is was called, but it ain’t out so it must’ve been bad. Haha. Hey V, if you ever find yourself in one of those old-timey game rental places, try and figure which one it is for me, eh?”

So even in 2077 they haven’t released it

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SarahVeraVicky t1_j5kuxb0 wrote

The key part is to 'act in the best interests of [the company]'. Maybe loss leaders helps build the user base, or helping another company means building a future portfolio that spreads the influence of the company. Both of these would be seen as a death sentence if "maximize profit" was the only goal.

It could be argued that killing the company for a single quarter's highest profits could be seen as an act against the best interests of the company, but proving that can be impossible (unless the person in charge ends up parachuting out immediately afterwards, and even then they would have to have some hard proof against them.)

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HaikuBotStalksMe t1_j5m1vir wrote

A phone is literally a computer. It takes commands and puts out signals. Whatever signals the raspberry pi puts out to the printer, the phone can do through USB.

The machine that's doing it doesn't matter. Phone, desktop, laptop, calculator, pi, Xbox. As long as the right software is there, and the machine is fast enough to do what needs to be done, any device can send out the right signals.

So USB is how you connect it to a printer.

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imanze t1_j5mwwr3 wrote

Numbers are a bit off, for example an rpi4 will idle around 2.875 watts and peak around 6.4 watts ( https://linuxhint.com/power-consumption-raspberry-pi/ ) compare this with a NUC NUC6i5SYK that idles around 10 watts and peaks to around 50 watt ( https://www.legitreviews.com/intel-nuc-nuc6i5syk-skylake-mini-pc-review_181093/4 )

Let’s say you are at idle 80% of the time and peak for 20%, should be around 18 watts for the nuc and 3.58 watt for the rpi4. Typically if you are running some sort of service you will need to run this 24/7, and let’s take an example electrical cost (mine) of 24 cents per kwh for electrical with distribution fee. That’s around $3.11 per month or $37 per year for the NUC or 62 cents per month / or 7.44 per year for the rpi.

Now don’t get me wrong there are applications for both but with how many various systems I already have it’s not a insignificant difference depending on application.

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Valmond t1_j5qhsmu wrote

Okay I understand now, I think it boils down to:

"As long as the right software is there"

and your lack of understanding how computers and networks work in general I guess?

Is there a "software" for your phone to control a/my 3D printer? I guess not. Java compiler is a software in itself, as are C/C++ compilers, 3D printer firmware etc. You can technically write it, but that is usually done by either a multi billion company or an open source group of hundreds, thousands of people (I mean you need to use stuff done by others to get your thing running).

Also, how do you hook your phone up to the 3D printer? It won't happen by itself.

You are right in theory, but not in practice I'd say!

Cheers

/u/Valmond

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Valmond t1_j5v1i67 wrote

Most don't so ...

Or think like just because they have a general idea if how things work, they know the nitty gritty details. Actually we all do that from time to time, but I have coded j2me on mobile phones for a couple of years, I have also used and modified C code for my 3D printer (I'm a senior C/C++ dev) so I think I'm not completely off the track. But I mean I still wait for you to show me how you'd hook a smartphone up to control a 3Dprinter. I mean it surely is possible, maybe easy, maybe very costly, but the burden of proof lies on you, not me, IMO.

1

HaikuBotStalksMe t1_j5v6047 wrote

Literally just get a USB cable that is designed to interface with the printer. Whatever the printer uses to interface with a raspberry pi - just plug it into your phone and there you go. I don't know what you use to connect your raspberry to your printer. Is it USB? Then connect that to your phone the same way. Is it that one weird set of pins (GPIO I think?) - then get a GPIO to USB connector.

The burden of proof isn't on me; this isn't an official Lincoln Douglass debate or cross examine debate. It's just a conversation. I hacked my PS3 with a TI89 a while back. Because the TI89 provided some code that emulated a factory reset dongle's output.

The PS3 didn't care what was providing the code. It just wanted to receive the code. I could have done that with a PC. A phone. A raspberry pi. A custom made dongle. Maybe even an analog to digital signal piano if the PS3 didn't time out on my inputs.

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AkirIkasu t1_j5vb8ww wrote

If you just want octoprint, just look in someone's junk drawer for an old android phone and install octo4a.

Unfortunately there isn't a simelar project that would make running Klipper as easy as this. You probably can do it, but it would require a lot more skill and knowledge.

1