Submitted by DarthBuzzard t3_102fzen in gadgets
Jamie00003 t1_j2ubeka wrote
Reply to comment by DarthBuzzard in Report Reveals Wave of New Features for Apple's Mixed-Reality Headset by DarthBuzzard
So you see a world where everybody wears stupid goggles 24 7 do you? Get real haha
DarthBuzzard OP t1_j2ubzil wrote
Who said they will stay goggles? This should eventually get into the stage of normal glasses for AR and curved sunglasses for VR.
I think a billion or so people will use VR in the next 20 years, and 4+ billion will use AR.
ezekial1082 t1_j2uf6ry wrote
This is the answer. From my understanding, the technology isn’t ready yet to have the power needed in glasses, while being small enough. I think the goal is to start with goggles and end up with a AR experience over time.
Jamie00003 t1_j2ucwr3 wrote
Then why bother releasing the goggles? Why not just release that? I don’t really see what advantage this has out of the myriad of other failing VR devices out there right now?
You do realise this is launching at $3000 right? What makes you think this is worth the money when it’s 3x the cost of everything else? VR is niche as it is
JustSayTomato t1_j2upgi4 wrote
This is true about every technology. CD players, VCRs, DVD players, cell phones, laptops, etc. EVERY technology is expensive and bulky and limited at first. And then it’s not. And suddenly everyone has it and the cycle starts anew. You sound like a fifth grader who has never seen a single product cycle in their life.
DarthBuzzard OP t1_j2udyqp wrote
Because they can't get user feedback, have a developer ecosystem, and see how their tech performs out in the wild (so they can refine it more accurately) if it's just kept in their labs.
They'd also have to wait 10-15 years. That's a lot of time to wait.
Jamie00003 t1_j2uefwa wrote
Still at that price, it’s a non starter imo. Even the Apple Watch shipped with cheaper models and didn’t get it right the first time, but that’s a big investment that very few people care about
DarthBuzzard OP t1_j2uikcq wrote
It's just how VR/AR goes. The tech is much more cutting edge/expensive than smartwatches/smartphones were at their hardest.
Eventually, we'll see far better products at 10% of the price, but it has to start somewhere.
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