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cmlobue t1_je3064h wrote

I remember capping my gold on the first Dragon Warrior game at 65535 because it used an unsigned 16-bit integer. I was amazed that it didn't generate an overflow error.

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Jack2883 t1_je6ntv7 wrote

The lack of overflow error is due to good programmers checking the value and refusing to add to it if you hit the max.

3