Submitted by Horneur t3_zxcs7n in deeplearning
The title say all. After seeing the dota2 openAI team, i was wondering if it was possible for me to do the same for LoL (by reinforcement learning and in .py). Also, I will use it only in private party and not in any multiplayers games, it is just for fun.
But since I am not an expert in deep-learning like OpenAI team, I've watched tutorial but I didn't found what I wanted. I don't know how the architecture of my neural network would be, I don't know how to send request to LoL server to use spells, create items, etc.. or which function to use.
So I'm seeking help for this project.
Nater5000 t1_j1zuk4x wrote
Based on your post, I think it's safe to assume you're a few years away from being able to even properly plan for such a project.
I hate to discourage you from at least trying, but the task you're aiming to accomplish likely needs at least a small team of PhD-level researchers and resources to accomplish. You may want to start way smaller to get a grip on what's out there and how things work before taking on a challenge like training an RL agent to play LoL.