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E-Girl_Nikko t1_istry7z wrote

None of those bother me, in fact I enjoy most of them if it is done stylistically.

What do you mean by ‘Gatekeeping Level Design’ though?

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Gay_Charlie OP t1_istsyfz wrote

Something like Iudex Gundyr at the beginning of Dark Souls 3.

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SoulsLikeBot t1_istt04c wrote

Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale?

> “I prefer a more cautious approach. It’s hard to know who to even trust these days.” - Mild-Mannered Pate

Have a pleasant journey, Champion of Ash, and praise the sun \[T]/

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Secure_Chipmunk_1466 t1_isv8k3b wrote

Never played that. Can you elaborate further. Like are they holding back levels?

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Gay_Charlie OP t1_isvbv6q wrote

Name a game you have played, something well known.

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Secure_Chipmunk_1466 t1_isvcgvb wrote

Don't play a lot of platformers, but Super Mario Odyssey

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Gay_Charlie OP t1_isvdxn1 wrote

Okay, you need moons to explore other areas right? That's a type of gatekeeping.

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Secure_Chipmunk_1466 t1_isvem91 wrote

Oh. Yeah, I don't see that as a problem, it's just part of a game's progression. I originally thought you meant like waiting a month to release a level.

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