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cgee t1_ja7zujx wrote

I love Warhammer 40k books, but this comment I read in the /r/40kLore subreddit an hour or so ago perfectly sums it up

https://www.reddit.com/r/40kLore/comments/11cvpwq/whats_something_40k_is_actually_very/ja5tes8/

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PregnancyRoulette OP t1_ja8ac4x wrote

It would be WWI, if they spake with a grand Quixotic prose. If there was a bible version written in that language most congregations in the USA wouldn't use it because their parishioners can't operate on that level.

I think its more complicated than WWE. Part of the rebellion is >!Logar; he has great faith, but with no where to go is it wrong to serve Chaos? Are any of them that turn wrong if they apprear to be the legitimate Gods of this place. The Emperor is secular, but belief in him and holding out a talisman will defeat warp enemies. I'm currently at the part of Battle for the Abyss where the lone person that was able to infiltrate the Abyss was a world eater, whose Primarch was a rebel. !<

The absolute pargetry is over the top. Planning smooth an entire continent for a change of command, constructing massive review towers. I had to stop when I read the sentence, servitor guided missile. Servitors are one of the most abhorrent things I've ever read.

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Marcuse0 t1_ja8qbmn wrote

If you spend even a little time on the 40k sub, there are eternal battles that rage about certain plot points:

Did Magnus really do nothing wrong?

Why are the Space Wolves like they are?

Fuck Erebus (this one isn't controversial, but everyone hates Erebus, there's even a sub on reddit for it)

Why did the Emperor not rescue Angron's people (when he was found)?

Why did the Emperor let the heresy happen?

And so on.

The story is absolutely ridiculous, but it's fundamentally fun and engaging because it's simple enough to be easy to follow while having enough moving parts to be complex out of the sheer number of characters and moving parts. It's engaging but undemanding.

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Kamakaziturtle t1_ja8he5t wrote

This comment reads like someone why follows the overarching lore and less the books and the like, which is honestly a very fair take from that perspective.

I think the books do a good job of setting up interesting characters. The issue is that the major players in the Universe are typically not allowed to have any major development in order to move the universe forward for the game. These characters constantly make bad choices . It's a TTG first and foremost and they need a reason for there to be a universe ending threat coming form chaos for that next edition, and they need the Space Marines to save the day last minute to keep the story going.

This means the overarching storyline and the main drivers of the plot tends to be extremely basic as they only exist to move the world forward for the next edition. It's usually the books exploring underdeveloped characters, or the history of the main players, that do some decent development.

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