EvilNoobHacker t1_ixgdt62 wrote
Notes- Semester 2- 1/14/23- Magical Defense
- "Defense is for pansies who think battle scars get bandaged by their mommies." - Dr. Luke Constantine from Fraudulan University
- Offense = Best Defense?
- Someone who is defending can't attack themselves.
- Damage Over Time > Big Hits Over Short Period
- Pain prevents casting spells
- How to gain "the high ground"- Advantage
- Counterspells
- Low Level spells- Protection Magic
- Low Level Physical attacks- DownB
- Traps
- Both the explosive and catboy kind work as distractions.
- Cunning
- Tricks like lying and [teleports behind you]
- Romance if required.
- Counterspells
- What to do when on the advantage
- Cause as much pain as possible.
- Anything that may break their concentration is important.
- Important spells to practice-
- Worm/Parasite summoning
- Flame Magic
- Water Creation- Only use if you can target lungs.
- Gun-
- Torture Magic
- Itching Magic
- Gun, but Bigger
- Electricity Magic- especially if your opponent has electrical nervous system
- Soggy Pizza Magic.
- Prevent Spellcasting-
- Wand Removal Lessons
- Force Feeding Soggy Pizza
- Gun, But Massive(wrong section, rewrite later- fuck you Jeremy)
- Anti-Magic Wards.
- Gun
- Cause as much pain as possible.
- Conclusion
- When in doubt, attack first.
- Feel > Function
- When in doubt, attack first.
tangy_potato69 t1_ixgojp5 wrote
Catboy traps work as distractions? Noted.
Zondartul t1_ixgfum3 wrote
Seems legit.
ws04 t1_ixi3zvt wrote
gun
MusicDragon42 t1_ixih7pl wrote
Is that an Epithet Erased reference I see?
EvilNoobHacker t1_ixij56k wrote
Not exactly, no. Where did you see one?
MusicDragon42 t1_ixmiwdf wrote
The [teleports behind you] is a move commonly used by one of the characters.
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