Submitted by lordhelmos t3_11x6pxp in WritingPrompts
DarkWingedDaemon t1_jd6i213 wrote
Reply to comment by Susceptive in [WP] A colony ship with 5000 human passengers in stasis is heavily damaged in a meteor shower. While the onboard computer does not have the raw materials needed for repairs, it calculates that it has a very large amount of organic matter and a genetics lab. A solution path is now being executed... by lordhelmos
This is giving me ideas for a starfinder campaign I want to run.
Susceptive t1_jd6m0hh wrote
Oh I am here for that. Hit me with what you're thinking, I'd love to geek out a bit.
DarkWingedDaemon t1_jdes928 wrote
Alright, buckle up, kiddos!
Onboard a derelict freighter in a hexagonal corridor, the wall lights begin to flicker on one by one as the camera slowly moves toward a sealed bulkhead. The hull creaks every so often due to years of neglect. The camera passes through a cracked window on the bulkhead door and into a medical bay, where it begins to orbit around an array of cryo-pods in the center of the room. One of the pods has a metal beam jutting through the window and a red holo screen displaying "ERROR! POD BREACH DETECTED!", while each of the remaining pods has a blue holo screen with a progress bar slowly filling up.
Here, the party wakes up disoriented from extended cryosleep with no memory of how they came to be onboard the ship. From here on, the party will explore the ship and restore its systems until they arrive at the bridge, where they discover four pieces of information. First, the ship's navigational data has been corrupted, preventing them from plotting a course out of the system. Second, they are in a debris field orbiting a planet that registers as habitable to the ship's sensors. Third, in place of a star, the planet orbits a gravitational anomaly that doesn't match any known signature. Fourth, also in the debris field, is a crippled Eoxian ship of an unknown type split in two and is slowly repairing itself from the debris.
The working title is "The Ghoststar's Requiem."
Susceptive t1_jdfamff wrote
Woof. Add in some encounters and slowly escalating life-or-death situations and you've got yourself a survival-horror campaign.
Actually, have you seen "Pandorum" (2009)? That movie got me pretty hard and now that I think about it that would be an amazing tabletop.
DarkWingedDaemon t1_jdfusl9 wrote
That is the plan. I'm going to start it off with small encounters with rampant maintenance drones and security turrets. Then cap off the ship with a boss battle against a combat android just before they get access to the bridge. Then boom, drop the plot in their lap and give them the freedom of where to go from there.
I enjoyed Pandorum quite a bit. The whole twist of the colony ship having crashed on the planet centuries before the start of the movie was wild.
Aye, it would be a fun adventure.
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