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Elluminated OP t1_j5vvta3 wrote

Almost, but if you zoom in to the model on a lower resolution screen, you are still hindered by fewer available spaces for the mouse to move when at the limits of the near clipping plane of the camera. The size of the screen doesn't matter.

To take it to extremes, at the exact point before a surface disappears "behind" the dollied camera, having a denser pixel grid of 3840x2160 (8.3 million) pixels to move vertices within, is better than a monitor of the same size thats limiting you to 80x60 (4800 pixels). The whole film will be ruined if that vertex is off .00006mm 🤣

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