jtpaquet OP t1_j6tzmhw wrote
Reply to comment by deathisnear in [Project] What architecture would be more appropriate for a reinforcement learning algorithm on a turn-based board game? by jtpaquet
Ok thanks I’ll look into it, I was thinking maybe to do minimax as a base for RL so it has already a starting point to improve. I considered checking every possible option at first but ruled it out since I thought there would be too many outcomes. Pruning seems to reduce the number of outcomes so that might be possible after all. Thanks for making me see the problem in an other way!
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