Submitted by MetaAI_Official t3_zfeh67 in MachineLearning
EDIT 11:58am PT: Thanks for all the great questions, we stayed an almost an hour longer than originally planned to try to get through as many as possible — but we’re signing off now! We had a great time and thanks for all thoughtful questions!
PROOF: https://i.redd.it/8skvttie6j4a1.png
We’re part of the research team behind CICERO, Meta AI’s latest research in cooperative AI. CICERO is the first AI agent to achieve human-level performance in the game Diplomacy. Diplomacy is a complex strategy game involving both cooperation and competition that emphasizes natural language negotiation between seven players. Over the course of 40 two-hour games with 82 human players, CICERO achieved more than double the average score of other players, ranked in the top 10% of players who played more than one game, and placed 2nd out of 19 participants who played at least 5 games. Here are some highlights from our recent announcement:
- NLP x RL/Planning: CICERO combines techniques in NLP and RL/planning, by coupling a controllable dialogue module with a strategic reasoning engine.
- Controlling dialogue via plans: In addition to being grounded in the game state and dialogue history, CICERO’s dialogue model was trained to be controllable via a set of intents or plans in the game. This allows CICERO to use language intentionally and to move beyond imitation learning by conditioning on plans selected by the strategic reasoning engine.
- Selecting plans: CICERO uses a strategic reasoning module to make plans (and select intents) in the game. This module runs a planning algorithm which takes into account the game state, the dialogue, and the strength/likelihood of various actions. Plans are recomputed every time CICERO sends/receives a message.
- Filtering messages: We built an ensemble of classifiers to detect low quality messages, like messages contradicting the game state/dialogue history or messages which have low strategic value. We used this ensemble to aggressively filter CICERO’s messages.
- Human-like play: Over the course of 72 hours of play – which involved sending 5,277 messages – CICERO was not detected as an AI agent.
You can check out some of our materials and open-sourced artifacts here:
Joining us today for the AMA are:
- Andrew Goff (AG), 3x Diplomacy World Champion
- Alexander Miller (AM), Research Engineering Manager
- Noam Brown (NB), Research Scientist (u/NoamBrown)
- Mike Lewis (ML), Research Scientist (u/mikelewis0)
- David Wu (DW), Research Engineer (u/icosaplex)
- Emily Dinan (ED), Research Engineer
- Anton Bakhtin (AB), Research Engineer
- Adam Lerer (AL), Research Engineer
- Jonathan Gray (JG), Research Engineer
- Colin Flaherty (CF), Research Engineer (u/c-flaherty)
We’ll be here on December 8, 2022 @ 10:00AM PT - 11:00AM PT.
hophophop1233 t1_izbfgfx wrote
What do you see as applications outside of this game? Were there any novel techniques or something else we should be aware of? Is anything a paradigm shift or could be impactful for sectors moving forward? What are the requirements to run the agent/model? Will pre-trained models be available? Will this be open sourced?