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Thorusss t1_izda0mm wrote

Players have felt that Cicero is way more forgiving (cooperating after a recent betrayal) than human players, when it serves it purpose for the next turn. Is that your observation as well?

Does Cicero have full memory of the whole game and chat, and can e.g. remember a betrayal from many turns ago?

I also understand that it reevaluates all plans each turn. Does that basically mean it does not have/need an internal long term strategy beyond it current optimization of the long term results of the next move?

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MetaAI_Official OP t1_izfn5kb wrote

Re: memory of the whole game/chat — in terms of the dialogue, due to memory constraints, both our dialogue models and dialogue-conditional action models see a fixed context window (typically, only a few turns/phases worth of dialogue, depending on how many messages were sent in a given turn).

Re: betrayal/forgiveness — Many humans fall into the trap of trying to make another player lose out of ""revenge"", even at the cost of making bad strategic decisions relative to their own gameplay. CICERO is designed to take actions that are best for itself. - ED

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MetaAI_Official OP t1_izfn939 wrote

Emily is spot on with the revenge point. It is a very understandable human emotion but it doesn't help you win games of Diplomacy. CICERO doesn't get tilted - another thing it shares with strong human players. -AG

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