Submitted by Far_Pineapple770 t3_zc5sg6 in MachineLearning
Fidodo t1_iyw84lb wrote
Reply to comment by uoftsuxalot in [D] OpenAI’s ChatGPT is unbelievable good in telling stories! by Far_Pineapple770
It's a highly probabilistically likely string of words but there's not really any creativity going on. It's an incredibly stereotypical Batman+Joker interaction and the reason it was able to do it so well is because so many people have written scenes just like this in the past. The main scene setting provided in the prompt doesn't even really come into play in the story.
I don't really see AI becoming the driving creative force for art any time soon unless you're going for something incredibly derivative that has been done thousands of times already, but what I do see it doing is removing the technical barrier to entry for creating art. Creators won't need to know how to carefully craft sentences or have great vocabulary recall and anyone will be able to create visually amazing art that would normally take years of practice. This will free up creators to focus on the creative side of making art and greatly increase their ambitions. I can see entire shows and movies being created solo by single artists without the need of a team.
AI will completely change the world, but not in that it will dream for us but make it easier for us to realize our dreams and fill in the gaps of what we can't do ourselves.
Far_Pineapple770 OP t1_iywdddh wrote
Great comment and a very plausible explanation about how it wrote the story I posted 👌🏼
TikiTDO t1_iyyhoyz wrote
I can definitely see it getting used as a tool to flesh out the setting, develop background characters, locations, and giving the universe of a story a sense that it has multiple characters. When enough convincing, you can even get to to put those characters into all sorts of scenarios which it will account for later.
It also does a very good job at pointing out areas that could use more work. I came up with a primer for a story about a space empire at war, and it recommended I expand on the civilization of both the protagonist and the antagonist civilizations, their culture, as well as the history of the war, and the weapons and systems involved.
This is the type of response I would expect from an editor early on into a project.
When you consider that it was perfectly willing to name nearly 40 fleets, create captains for each of them, and give each one a role in the battle line, you get a very powerful tool that you can use to quickly generate a large amount of content that would otherwise be incredibly tedious.
You're still not going to have a great time using it to tell an original story on it's own, but it appears perfectly capable of acting like a mix between editor and a muse.
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