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gootecks t1_jd6o1uo wrote

Really interesting project! Do you think it could be used to detect sound effects in games? For example, you press a button in the game which triggers an attack that makes a sound when it connects.

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Leo_D517 OP t1_jd7vszp wrote

Of course, you can use audioFLux to extract features and then build and train models for the sound effects audio that needs to be detected.

Then, real-time audio features are extracted from the audio stream obtained by the microphone, and a trained model is used for prediction.

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