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BraveGiantStudio OP t1_j7f05gj wrote

We think it's not just one ingredient. The game must give the player pleasure, but at the same time give him a sense of completion and success. Besides, good innovations in gameplay are always welcome. There is no universal formula (or at least, we did not find it :)).

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acid8699 t1_j7f0eat wrote

Iā€™m hoping to get into creating games someday. My thought would be starting with board games.

What advice would you guys give to someone looking to start out in designing game mechanics?

Are there any specific resources you guys have found to be particularly informative for game mechanics design?

How much of a financial investment would you say is necessary to be successful?

How hard is to find/how do you go about finding the resources needed for production?

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BraveGiantStudio OP t1_j7f1hjw wrote

We love board games - that is where you start thinking - what would make this game/mechanics better? What would be better? What would people like?

Financial, depends, how much are the expenses of production, shipping, etc.

We talk with other game developers and try to find resources locally, if not - we look abroad. Many developers find manufacturers in China.

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Whacks0n t1_j7f2adn wrote

What advice would you give to someone who is trying to change career to work in the industry, especially within something like sound design where the jobs can feel very niche?

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BraveGiantStudio OP t1_j7f492c wrote

The industry of gaming is wide and growing. As for the jobs like the one you mentioned, it is probably best to ask someone working in that niche. Some universal tips are: courses, practice, internships, finding a good company with a mentoring program, etc.

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OscFirst t1_j7f4g7v wrote

What is your opinion on the FaZe Clan?

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BraveGiantStudio OP t1_j7f4hvi wrote

>In a world where partisan politics infects everything, Lake Mead is only 30% filled and getting lower by the day, Covid looks to be with us for the long haul, supply chains just haven't gotten any better, Moore's law looks broken, it's all just somehow a simulation, all the crab are gone, Putin desperately wants us to believe he's winning, meat is now being made from everything that isn't meat, and balloons are now to be viewed with distrust, why should we play your games?

Why did anyone play any game in the first place?
Relaxation, reducing stress, entertainment, forgetting about worries, and the list goes on. That created a community of gamers worldwide, people are connecting, coming up with new ideas, changing the world, and making it a better place to live.

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SloMoMonday t1_j7f885e wrote

Hi. I've seen quite a lot of your games on mobile storefronts and you guys definitely have a niche there. I'd like to know how much effort is needed to maintain your games and keep them functional with android, iOS updates?

Also: when designing board games, how do you consider flexibility and replayability in the long run? Do you aim for open-ended games that can be played regularly with house-rule tweaks or are you aiming for more novelty experiences?

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theSkareqro t1_j7f8hlc wrote

I was always wondering how does a game go from an idea to a project? Like for example Hideo Kojima was thinking of MGS, how does Konami go like alright we'll go with your idea and spend $$ on yours vs the other guy thinking about some game that didn't have the light of day.

I understand there's a difference between an indie company vs a large corporation

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BraveGiantStudio OP t1_j7f8trm wrote

We play a lot of games, and when we see something interesting or get an idea in a different way, we discuss it, whether it has sense, how much time we need to make it live, resources, etc. And a lot of testing, of course. :)

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BraveGiantStudio OP t1_j7faxr4 wrote

Well, we are always following new Android and iOS updates, and maintaining our games, requires effort, but it is important for our players and us.

As for the question about board games, we are following our ideas and see where will they take us. :)

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