EzekielNOR OP t1_ix049lu wrote
Reply to comment by MasterpieceFit6715 in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Hah,
I think my generation (born in the 80s) grew up with all these tech horror movies - Terminator and Skynet, Matrix and so on. We might be a bit environmentally challenged :>
I think that in order to sell a virtual reality, it has to be better than our own. And I don't know how the future will be in 50 years - it might be amazing, but also not so amazing.
We know that loneliness is on the rise - perhaps 8 hours of relaxing on a virtual beach that you perceive to be completely real isn't the worst idea after logging of your work computer then :) Or who knows - bring you entire family to Disney World after dinner!
MasterpieceFit6715 t1_ix0504r wrote
Well, the future 50 years from now is just as uncertain as it was 50 years in the past when no one could have predicted technology.
I appreciate your answer as a professional on this topic. Thank you
EzekielNOR OP t1_ix05phv wrote
Exciting question - feel free to poke about more topics :)
Thanks for being here!
overreflectingmuch t1_ix3b7jy wrote
This is super interesting!!! Thank you for sharing and a your hard work and time on this project.
I'm curious about how/if vr could assist nueral rewiring for ppl w relational trauma or cptsd where in some cases being able to rewire their brain relieve their triggers/stress and others w their pain of addiction...?
EzekielNOR OP t1_ix3bixb wrote
It is outside my field but I do know research is being done on similar things. I think visual and audio stimulation can be powerful tools in combination with traditional therapeutic methods. It is important to note that we aim to supplement and not replace anyone.
Thelango99 t1_ix3c5q8 wrote
50 years ago, the first video game console released (1972). The Magnavox odyssey.
Thelango99 t1_ix3cinp wrote
Had they been more persistent, Magnavox could have been a major player in the industry.
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