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EzekielNOR OP t1_ix049lu wrote

Hah,
I think my generation (born in the 80s) grew up with all these tech horror movies - Terminator and Skynet, Matrix and so on. We might be a bit environmentally challenged :>

I think that in order to sell a virtual reality, it has to be better than our own. And I don't know how the future will be in 50 years - it might be amazing, but also not so amazing.

We know that loneliness is on the rise - perhaps 8 hours of relaxing on a virtual beach that you perceive to be completely real isn't the worst idea after logging of your work computer then :) Or who knows - bring you entire family to Disney World after dinner!

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MasterpieceFit6715 t1_ix0504r wrote

Well, the future 50 years from now is just as uncertain as it was 50 years in the past when no one could have predicted technology.

I appreciate your answer as a professional on this topic. Thank you

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EzekielNOR OP t1_ix05phv wrote

Exciting question - feel free to poke about more topics :)

Thanks for being here!

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overreflectingmuch t1_ix3b7jy wrote

This is super interesting!!! Thank you for sharing and a your hard work and time on this project.

I'm curious about how/if vr could assist nueral rewiring for ppl w relational trauma or cptsd where in some cases being able to rewire their brain relieve their triggers/stress and others w their pain of addiction...?

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EzekielNOR OP t1_ix3bixb wrote

It is outside my field but I do know research is being done on similar things. I think visual and audio stimulation can be powerful tools in combination with traditional therapeutic methods. It is important to note that we aim to supplement and not replace anyone.

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Thelango99 t1_ix3c5q8 wrote

50 years ago, the first video game console released (1972). The Magnavox odyssey.

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Thelango99 t1_ix3cinp wrote

Had they been more persistent, Magnavox could have been a major player in the industry.

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