Submitted by Sad-Bathroom8500 t3_10x4es2 in Futurology
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Submitted by Sad-Bathroom8500 t3_10x4es2 in Futurology
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Thanks! I forgot bout phantom limbs so that s a good add-on BUT GabeN isn't actually working on the sensation part sadly.
What he is working on will help which happens to be project galea. I believe varjo has already released there prototype for commercial use but the galea valve is working on is a bci for more in-depth reading of the brain. It's really cool stuff that I'm actively studying about but at the moment Im more interested in writing on the brain.
I look to see if he has other projects but thanks for the info
I envy those players, I get nothing even with full body ;/
Curious are you one of the 15% who never got motion sickness playing?
Also do you have an Oculus and PCVR? Wanna playtest my flying game? https://youtu.be/jgP6BDFj86o here's a dude playtesting tutorial and a floating city level
yeah I don't get motion sickness, ever. Only thing that kinda this one time gave me motion sickness that made go "I should go rest a little" was Quest 1 passthrough
sure I can test the game
Damn lucky you. I think that's probably related to why you don't get Phantom sensations.
OK cool DM an email and I'll send you a google drive link. Just unzip and run it off desktop - it's not Quest native sorry so you need the Oculus desktop app.
yeah I have pcvr, ill send you the email, cool beans
sadly i entered a paper that had a linked-in so if you want to refer back to this post then idk.
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I'd image for real full dive vr it would look like the approach from SAO: aliciatization*. If you could use a brain or brain stem implant to put the vr feed into the ocular nerves and have the digital vr come in as natural "sight" through the visual pathway. That would be your best bet. You could add in electronic signals through the same implant to do your best to replicate other sensory inputs like the sensation of walking or movement but I don't think you would have much luck, this would probably be the trickiest part. This would probably require some sort of twilight anesthesia like drug administration to separate the consciousness from the body. It would only be done in a medical lab. Until we have full digitalization of consciousness. We will have nice haptic feedback rigs in the future but "full dive" or as close as we can get will only be done under medical supervision imo.
I'd image for real full dive vr it would look like the approach from SAO: aliciatization*. If you could use a brain or brain stem implant to put the vr feed into the ocular nerves and have the digital vr come in as natural "sight" through the visual pathway. That would be your best bet. You could add in electronic signals through the same implant to do your best to replicate other sensory inputs like the sensation of walking or movement but I don't think you would have much luck, this would probably be the trickiest part. This would probably require some sort of twilight anesthesia like drug administration to separate the consciousness from the body. It would only be done in a medical lab. Until we have full digitalization of consciousness. We will have nice haptic feedback rigs in the future but "full dive" or as close as we can get will only be done under medical supervision imo. You'd be called a madman for wanting it and only a super rich eccentric would attempt it. Maybe a case could be made for humanitarian use for coma and vegetative patients, but then consent comes into question.
itsgoingtobeebanned t1_j7r191s wrote
As someone with VR headsets since oculus dk2 in 2014 I think you might find VRchat has a LOT of players who report "Phantom sensations" on their real life physical bodies when receiving virtual hugs/cuddles in game. Which ties in with that famous fake limb study you mentioned very nicely... it's pretty much the same thing. In the headset the virtual arm/s your visual brain is telling you exist get stimulated and your central nervous system responds.
Plus another great point proving how VR can have a bodily effect is motion sickness. The brain thinks it is moving due to visual stimuli but the inner ear isn't actually moving and simulation-sickness (the official term) occurs.
Fascinating stuff all around imo. Checkout Gabe Newell owner of Valve/Steam brain computer interface is what he is personally working on and funding.