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MightyDickTwist t1_j9camqz wrote

It’s still a new tech, the issue is that we were still behind on technology when those headsets were released. Displays have been getting better, the optical stack has been improving, developers are learning about user experience (like dizziness).

It’s still new, and we still require better hardware. Unfortunately, this won’t go away so soon. The requirements for VR games are higher than what most people can afford.

I think the next generation of consoles will be when this will explode into popularity.

Not the metaverse itself, I don’t think, but certainly entertainment. I think we will see something similar to the success of the Quest 2 soon enough. Another leap.

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urbinorx3 t1_j9edngf wrote

Agreed, but keep in mind the early stages of pc/console gaming were also expensive. This is early adopters territory we’re in, we’re underserved in hw, guis and actual use cases. But by exploring and innovating with an engaged user base there’s a chance a killer combination is discovered, one that is enticing enough for an early majority to jump in. Do remember how crappy and expensive early consumer pc’s were

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