Writing new code isn't the most time-consuming part of the production process, but generative AI could streamline 3d asset and texture creation.
Given enough development, it could even make a significant portion of QA redundant. We already use automated tools for the more repetitive parts of the job, like gaining huge amounts of XP. We could probably use bots to watch for hiccups like graphical corruption or physics errors.
I'd say your speculation is pretty plausible. Devs are always looking for ways to get an edge, and AI might be the ticket.
What's interesting to me isn't the idea of some AAA game that everyone plays that has the same rules, it's a game that is completely customized just for me. Maybe have the AI that generates it very familiar with my life. It's going to be wild.
Dam! Never thought of that! Wow that would be really interesting. Fill out a 100 questioner form and submit it and the AI generates a world off of that.
Or have your AI be something that you carry around with you, that is able to keep track of the things that you say, and that are said to you. As years go by it would get to know you, maybe not like a friend at first, but as technology improves it could improve as well. There's a great book by Orson Scott Card called Speaker for the Dead that expands on this idea. It's the sequel to Ender's Game, which was popular as well.
AI generated text
Ai generated voice
AI basic code
with the evolution of game engine that try to copy physic and reduce imput from dev like Lumen where dev dosn't need to place shadow anymore or Nanite for game optimization or realistic physic for fluid, gas, solid
it would be interesting if NPC become more alive with AI with their generated story, bahavior, voice and quest especially for RPG with engine tech like MassAI
the main problem imo is the power needed to use all those new tech, our CPU can't follow and other tech like light-based cpu aren't ready
Winter_King_4262 t1_j6gp5u6 wrote
QA tester at a gaming company here.
Writing new code isn't the most time-consuming part of the production process, but generative AI could streamline 3d asset and texture creation.
Given enough development, it could even make a significant portion of QA redundant. We already use automated tools for the more repetitive parts of the job, like gaining huge amounts of XP. We could probably use bots to watch for hiccups like graphical corruption or physics errors.
I'd say your speculation is pretty plausible. Devs are always looking for ways to get an edge, and AI might be the ticket.