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stoneman217 OP t1_j1gqiw4 wrote

Reply to comment by b_lett in Future of Games by stoneman217

So interesting. For a brief moment in the early stages of the pandemic, I was super bullish on VR as a way to connect since in-person was considered unsafe. However, I think one of the biggest feelings of loss (besides lives) from the pandemic was that in-person connectivity. So given the option to socialize in-person, I agree that VR loses its footing a bit.

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DarthBuzzard t1_j1hgtug wrote

> However, I think one of the biggest feelings of loss (besides lives) from the pandemic was that in-person connectivity. So given the option to socialize in-person, I agree that VR loses its footing a bit.

If we take a scale of 1-10, then letters would be a 1, texting would be a 2, phonecalls a 3, and videocalls a 4.

Everything before 5 would feel very much like a screen-based experience, devoid of the main social expectations of real life. Anything above 5 would feel very much like a real world experience.

If reality is a 10, then VR when it has matured 10-15 years from now will be a 9, which is close enough to make it invaluable.

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