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OkSoBasicallyImDumb t1_jd2esim wrote

you kinda already can, it generates decent code thats probably less buggy than your average game dev

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FuckDataCaps t1_jd2mrr8 wrote

Username checks out.

It's easy to write one file without bug. It's harder when there are 10 000 of them interacting and being maintained for years.

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2farzzz OP t1_jd2h8sy wrote

I mean a complete game just like how Bluewillow works creating an image out of text.

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arisalexis t1_jd2uujr wrote

it can, simple games like pong. from scratch.

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iobeson t1_jd2wunm wrote

Pretty sure he means big aaa type games

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---nom--- t1_jd75658 wrote

Err.. for one it often steals code, but always snippets. And usually it doesn't work. We've got plenty of bad code it's generated in the programming humour subreddit.

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Teleseismic_Eyes t1_jd40iou wrote

Look up the "Wave Function Collapse Algorithm". We've been using AI (more accurately machine learning) for a long time to quickly build highly complex game worlds.

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Borkido t1_jdblqdc wrote

Wave function collapse has nothing to do with ai. Its just a way to generate stuff procedurally.

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Teleseismic_Eyes t1_jdenio1 wrote

WFCA is at the core of alot of ML approaches to synthesize effective NLP in chat AI.

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Borkido t1_jdfc038 wrote

Ok i have to admit im not exactly well informed when it comes to the inner working of ai. However saying that because we are using wfca for procedual generation and because ai uses wfca means that ai is already used to generate games is a bit of a stretch.

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Teleseismic_Eyes t1_jdfjz2y wrote

AI and wfca are sometimes used in tandem to build realistic conversations. For example, a trained Chat AI can produce a reasonable statement like "The sky is blue. People have blue eyes. Therefore people's eyes are the sky." It's a pretty lackluster line of logic a trained AI proposes but a series of probabilistic adjacency rules such as just one that says "Human anatomy and weather are mutually exclusive" or something to that effect can dramatically clean up the output given by the AI. If you know anything about wfca, this is exactly how the algorithm works where a set of adjacency rules control the final output based on what already exists. Hopefully that clears it up a bit.

TLDR; AI is often very far from perfect. Algorithms like wfca can help get it quite a bit closer.

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Dziadzios t1_jd2hgrd wrote

I think the general approach of roguelike games can work. Use it to generate level design. Place on the level playable characters based on selected genre. Use AI to generate models and music to make it fresh. Use AI to write dialogue of NPC.

I think such modular roguelike with selectable genre is possible.

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Futurology-ModTeam t1_jdbsva6 wrote

Hi, 2farzzz. Thanks for contributing. However, your submission was removed from /r/Futurology.


> > With such development in the field of AI will it be possible that we will be able to create game using something like chatGPT.


> Rule 10 - We welcome text posts, but could you please ensure they meet our requirements for creating in-depth discussion. If yours is removed for failing to do so, consider reposting again, but with additional detail.

Avoid generalized invitations to discuss frequently discussed topics (Will AI take over the world? Is Chat-GPT good or bad, etc, etc). Instead, aim for discussion with specific topics (with supporting links if possible), and give detail to the ideas about their future implications that you would like to see discussed. If possible articulate multiple aspects of these future implications to encourage high quality discussion.

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