Submitted by losbadhombres t3_yi9lp3 in Art
k__z t1_iui02r2 wrote
Reply to comment by losbadhombres in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
What software do you use to create the human? Is it sculpted from scratch or generated or a combination?
losbadhombres OP t1_iui853y wrote
I didn't not sculpt from scratch, like in Zbrush. I use DAZ studio, Cinema 4D and Octane render as the main programs along with other plugins. I create the model in DAZ which is actually pretty simple, pose the model in the program and then export to Cinema 4D. I then build the scene around the imported model. I have an Octane Render plugin for C4D that I use to light and texture the whole scene. For me, the lighting and texturing is the where 90% of the work comes from. One skin texture alone is made up of 16 or so maps plus several hundred other parameters.
I also use a particle system like XParticles to simulate and create dynamic cloth. That can also be tricky because it's following the built-in physics engine so you have to keep fiddling with it to get it the way you want—such as adding turbulence here and tweaking gravity there.
Beli_Mawrr t1_iujjvaa wrote
the most mind boggling thing is that you didn't even sculpt this. It looks sculpted. I had no idea DAZ could do this! Might be a good reason to pick it up lol.
BTW to ease your pain on clothes I would recommend trying marvelous clothing designer.
losbadhombres OP t1_iujksip wrote
Now this is the tip I've been waiting for!
Beli_Mawrr t1_iujlj2n wrote
To make it up to me tell me what daz model you used to get the wrinkles/stretching at joints!
k__z t1_iuj9xer wrote
I see. I have been thinking of trying Daz, but the sample images they show have not convinced me. I realize now that it is possible to improve the models with custom skin textures. It seems daunting to learn, but I guess I will try in the future. Thank you very much for your reply!
losbadhombres OP t1_iujb3us wrote
Yes, I definitely understand the hesitation with DAZ. I've been using it for years and have learned to improve on it a lot. If I were to start again, I'd probably pick up ZBrush a lot earlier and try to master that. DAZ is simple but limited, whereas ZBrush has a steeper learning curve but gives you much more control.
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