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k__z t1_iui02r2 wrote

What software do you use to create the human? Is it sculpted from scratch or generated or a combination?

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losbadhombres OP t1_iui853y wrote

I didn't not sculpt from scratch, like in Zbrush. I use DAZ studio, Cinema 4D and Octane render as the main programs along with other plugins. I create the model in DAZ which is actually pretty simple, pose the model in the program and then export to Cinema 4D. I then build the scene around the imported model. I have an Octane Render plugin for C4D that I use to light and texture the whole scene. For me, the lighting and texturing is the where 90% of the work comes from. One skin texture alone is made up of 16 or so maps plus several hundred other parameters.

I also use a particle system like XParticles to simulate and create dynamic cloth. That can also be tricky because it's following the built-in physics engine so you have to keep fiddling with it to get it the way you want—such as adding turbulence here and tweaking gravity there.

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Beli_Mawrr t1_iujjvaa wrote

the most mind boggling thing is that you didn't even sculpt this. It looks sculpted. I had no idea DAZ could do this! Might be a good reason to pick it up lol.

BTW to ease your pain on clothes I would recommend trying marvelous clothing designer.

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losbadhombres OP t1_iujksip wrote

Now this is the tip I've been waiting for!

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Beli_Mawrr t1_iujlj2n wrote

To make it up to me tell me what daz model you used to get the wrinkles/stretching at joints!

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k__z t1_iuj9xer wrote

I see. I have been thinking of trying Daz, but the sample images they show have not convinced me. I realize now that it is possible to improve the models with custom skin textures. It seems daunting to learn, but I guess I will try in the future. Thank you very much for your reply!

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losbadhombres OP t1_iujb3us wrote

Yes, I definitely understand the hesitation with DAZ. I've been using it for years and have learned to improve on it a lot. If I were to start again, I'd probably pick up ZBrush a lot earlier and try to master that. DAZ is simple but limited, whereas ZBrush has a steeper learning curve but gives you much more control.

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